Gameplay Engineer

Full Time | 

Fully Remote | 

United States

Engineering Department

As one of the earliest engineers to join Ruckus you’ll be working closely with the team to help prove the gameplay on our first project. Your primary focus will be helping art and design understand what’s possible under resource and technical constraints, and providing feature, system, and tools implementations that balance speed and robustness. In the shorter term you’ll likely be focused on things like movement, combat, inventory, environment interaction, AI, physics, and/or world building tools. You’ll also be in a prime position to contribute creatively as a member of a small team iterating rapidly on core gameplay. Longer term you’ll also help the team establish technical standards and direction as well as ensure feature and system performance, stability, and maintainability.

Ruckus Games is a fully distributed studio, which is our way of saying everyone is working from home. We meet in Discord every working day and roll up our sleeves to make the best game possible.

Responsibilities

  • Implement and maintain gameplay features and systems
  • Identify and prioritize improvements to gameplay tooling and workflows
  • Contribute to technical direction and quality standards across the codebase
  • Support non-engineering disciplines in understanding what’s possible and the cost/benefit associated with various technical solutions
  • Regularly provide collaborative feedback focused on achieving a top-quality player experience

Required Qualifications

  • Advanced C++ skills
  • 4+ years of gameplay engineering experience in the game development industry
  • 4+ years of engineering experience working with networked multiplayer game systems
  • Strong knowledge of common game development architectural patterns
  • Comfortable working in large code bases
  • Strong debugging skills
  • Experience collaborating cross discipline on gameplay features and systems
  • A desire to create great player experiences
  • An understanding that we can only succeed as a cohesive team and supporting each other is fundamental to that success

Desired Qualifications

  • Experience using Unreal Engine, especially implementing multiplayer gameplay features
  • Understanding of how to best utilize visual scripting (Blueprint)
  • Full cycle game development experience (prototype, pre-production, production, release)
  • Experience with online services such as Steam or Epic Online Services
  • Experience working on teams that use the Agile development methodology

Salary Information

Ruckus believes in transparent salary bands for employees. When hiring we look at an individual's skills, shipped titles and years in the industry as a guide for the starting salary band within Ruckus. We're listing the bands for the position here, but exceptional individuals with more experience could be in a higher band.

  • Tier 2 (Mid):
    • $80,000 - $110,000
  • Tier 3 (Senior):
    • $110,000 - $150,000

Our Benefits

  • Work from home (anywhere in the US)!
  • Flexible hours – 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Life insurance plus short and long-term disability
  • 401K with 100% matching up to 4% of your salary
  • Employee stock options
  • Flexible Spending Accounts