Our Mission

We formed Ruckus to create unparalleled player experiences through style, interactivity and emergence.

Our Values

We Listen

We believe that anyone who works in games wants to have a voice and be a part of the creative effort vs. just having tasks dictated to them.

A good idea can come from anywhere. We’ll have to say “no” at times, but we want people to know they have been heard.

We Are Efficient

We know that we must have team members who work hard and efficiently, but don’t burn out. Too many times we have seen people who claim they can keep up an 80-hour week over months, only to develop toxicity and lose productivity.

In fact, we know that in most work weeks, only 60% of the time is used well. We believe we can capitalize on this by having a 32-hour minimum work week and a 50-hour maximum work week. This is like a four-day work week but adds flexibility for the employees.

We Ensure Quality + Progress

Great people are attracted to quality. We have a system to ensure we are constantly moving toward our goals in a timely fashion, while achieving that quality mark.

We hold one another accountable for work output and respectfully demand excellence. We also make sure that we have reasonable quality cut-offs; we aren’t looking for perfection in every area.

Too many games don’t finish because they don’t know when to say: this quality is good enough.

We Have A Vision & Direction

We always know what game we are making and there will be clear direction on how we are making it.

There will always be enough direction to be clear with flexibility to fill in the details.

We don’t want our games to start the fun thirty minutes, two hours, or ten hours in. We want our games to be fun the moment you start them and for as long as you play them. We’re not trying to impress ourselves with our cleverness. If something isn’t contributing to the overall fun, it is removed.

We Are Developer First

Not only are the founders developers, but developers will be the focus of the company.

We intend to reward the people doing the work and as founders we will be working on the games alongside all of the other members of our team.

We Reward

Our success will be passed on to employees, not through promises, but through good salaries and benefits. 

Our team members will always understand how to grow in the company and will be encouraged to do so.

Our Strategy

We Start With Fun

We don’t want our games to start the fun thirty minutes, two hours, or ten hours in. We want our games to be fun the moment you start them and for as long as you play them. We’re not trying to impress ourselves with our cleverness. If something isn’t contributing to the overall fun, it is removed.

The Player Is Our Hero

First and foremost, we want the player to always be our hero – within and without. The player needs to be the driving force for change in our stories, not our NPCs. Outside of the game, the player is also our hero. We value our players’ time and patronage. We want our games to be as bug free, well paced and as accessible as they can be.

We Create Games with Unique Style

Our games will be eye-catching and visually inviting. If you are on a show floor, at a friend’s house, or watching a game stream – we want you to know you are seeing a Ruckus game within a few seconds.

Our Characters Are Relatable

We create characters that have broad appeal for our diverse market. We want people to be able to relate to our characters because they see themselves reflected in how they look and behave.

We Enable Agency

The beautiful thing about video games is player agency. No other medium gives people the ability to choose how the story will unfold. This is what makes what we do unique. From moment-to-moment gameplay choices to bigger choices which affect the lives of those inhabiting our worlds – choice matters.